Reflection on water

The reflections on water material are through screenspace reflections. But I am looking for world space reflections. I assume that the plane has a render texture attached and this takes input from what camera sees in the view. The problem is shown in pics below:

How do I avoid this?

https://playground.babylonjs.com/#9S9E13#2

Let me invoke @julien-moreau :slight_smile:

(maybe you want to use reflection probes?)