setTimeout update adaptiveBlurKernel
rotate camera, the renderList of meshes render to reflectionTexture is not rotate following camera.
PG:
code line 81 and line 84
setTimeout update adaptiveBlurKernel
rotate camera, the renderList of meshes render to reflectionTexture is not rotate following camera.
PG:
code line 81 and line 84
You cannot set the blurKernels to 0 as this is considered by the system like turning off the feature:
Also found a new problem, if you turn up the adaptiveBlurKernel, the scene stutters!
at code line 81 and line 84
I need your help!
PG:
Not seeing any stutter, what device are you testing it on ? this parameter is not meant to be that dynamic as it forces shader compilation incurring quite some perf cost.