You’re right, thank you. I’ve made some changes in the reflectionMatrix and ree exported the mesh and it works fine and I’ve added some buttons to move between CubesTextures here is the PG, sorry to bother you, but I want to create the transition effect and you mentioned in this post that the transition effect can be done by cloning the mesh and make a fadeOut / In between the current position and the destination which is great, but how should I do to sync everything correctly? I mean, based on the code that I have, I think that maybe there is a delay between the change of the CubeTextures and I want everything to be synchronized and smoothly.