I encountered a problem where I found that the tire roughness was incorrect after loading the model. However, I found it to be normal when loading through sandbox. After various checks, I discovered that the HDR texture map used in my project was loaded into Skybox, and Sanxbox used env https://playground.babylonjs.com/?webgpu#BCNJD4#70 Testing has found that any model loaded with HDR has strong lighting, which causes the model to appear rough and reflective. What is the reason for this?
let hdrFiltering = new BABYLON.HDRFiltering(engine)
hdrFiltering.prefilter(hdrTexture).then(() => {
scene.environmentTexture = hdrTexture
})
1 Like
Babylon.js docs can help