Scene loading involves setting the HDR texture to Sky Box and addressing the issue of model roughness during loading

I encountered a problem where I found that the tire roughness was incorrect after loading the model. However, I found it to be normal when loading through sandbox. After various checks, I discovered that the HDR texture map used in my project was loaded into Skybox, and Sanxbox used env https://playground.babylonjs.com/?webgpu#BCNJD4#70 Testing has found that any model loaded with HDR has strong lighting, which causes the model to appear rough and reflective. What is the reason for this?

        let hdrFiltering = new BABYLON.HDRFiltering(engine)
        hdrFiltering.prefilter(hdrTexture).then(() => {
            scene.environmentTexture = hdrTexture
        })
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