is it possible to use NoiseProceduralTexture to create a tileable , seamless texture that you can wrap on a sphere? I have tried different optionis for coordinatesMode but they dont work. The texture itself needs to be tileable. I couldn’t find anything in the docs. Any ideas?
I don’t think
NoiseProceduralTexture can create tileable textures. It is possible, see for eg tiles - How do you generate tileable Perlin noise? - Game Development Stack Exchange
Thanks for the links @Evgeni_Popov they look interesting.
I ended up creating a Node Material in NME using the SimplexPerlin3D node using a scaled position as seed.