When setting Mesh.renderingGroupId without having at least one mesh in the scene using StandardMaterial in renderingGroupId = 0
, the highlight and normalTexture does not work for all other Meshes.
The sphere has no highlight when the box uses BackgroundMaterial:
https://www.babylonjs-playground.com/#B5P4DA#3
Make the box in renderingGroupId 0 use standard material, and highlight works as expected:
https://www.babylonjs-playground.com/#B5P4DA#4
@Rationale:
- Due to performance optimisations, our app doesn’t have any meshes with standard material in the
0
rendering group (only background and grid materials), so it is annoying having to create a dummy mesh just to activate standard material on all other layers. - Initial benchmark showed that using BackgroundMaterial for Skybox vs. StandardMaterial shaved off 2.1 ms GPU frame time (x3 faster in our case), even though both had
disableLighting = true