I see that spriteManager has parse and serialize functionality, and i think it will be helpful to add the same for spriteMap
wanna send a PR?
I’m not sure I can handle this, but I can try. My question is, is a sprite map more like some metadata associated with the plane that the sprite map creates, or should it be a separate field like scene.spriteManagers?
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both work for me. You can pick what makes the more sense
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Babylon.js/packages/dev/core/src/Sprites/spriteMap.ts at 93bbff3d38ce46348e4bd730da971e5d39752d57 · BabylonJS/Babylon.js · GitHub could easily adapt the save and load methods.