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Mesh._isWorldMatrixFrozen not serialized
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1
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84
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April 23, 2026
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PBR _imageProcessingConfiguration Parse Regression after 8.28.2
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2
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51
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March 18, 2026
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GaussianSplattingMesh serializer
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5
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155
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March 9, 2026
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Function included in serialized result after enableEdgesRendering
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4
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128
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March 3, 2026
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PostProcess: add doNotSerialize
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2
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81
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October 30, 2025
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ISpriteManager: add doNotSerialize
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2
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70
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October 28, 2025
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Optimize performance of ShadowGenerator.Parse
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8
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135
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August 25, 2025
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How to serialize a subset of scene
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3
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117
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August 11, 2025
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Optimize performance of AssetContainer.addToScene
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2
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142
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July 4, 2025
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Optimize performance of AnimationGroup.Parse
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6
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152
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July 3, 2025
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Texture.serialize, hardcoded image/png for all mime types
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9
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235
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April 11, 2025
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Compatiblity of serialization format (.babylon file)
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8
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185
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January 4, 2025
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doNotSerialize for material plugins
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5
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117
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December 10, 2024
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What purpose do the serialized keys of a Mesh mean?
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3
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96
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November 11, 2024
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SceneSerializer: serialized mesh contains Float32Array
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3
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88
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November 1, 2024
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Extracting materials json from .babylon scene file
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1
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122
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July 17, 2024
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How to properly save and load a scene?
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2
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796
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August 21, 2023
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colorShader kept and not reused after serialization of LinesMesh
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1
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494
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December 26, 2022
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colorShader and colorShaderOccQuery kept after serialize
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1
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549
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December 26, 2022
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Load serialized scene duplicates texture
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2
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536
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December 15, 2022
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Exported GLB/GLTF renders with blown out lighting?
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3
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793
|
July 20, 2022
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Async. serialization of textures loaded from url
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4
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1328
|
January 11, 2022
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