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PBR _imageProcessingConfiguration Parse Regression after 8.28.2
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2
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22
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March 18, 2026
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GaussianSplattingMesh serializer
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5
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82
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March 9, 2026
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Function included in serialized result after enableEdgesRendering
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4
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79
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March 3, 2026
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PostProcess: add doNotSerialize
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2
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52
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October 30, 2025
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ISpriteManager: add doNotSerialize
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2
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40
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October 28, 2025
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Optimize performance of ShadowGenerator.Parse
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8
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81
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August 25, 2025
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How to serialize a subset of scene
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3
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70
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August 11, 2025
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Optimize performance of AssetContainer.addToScene
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2
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106
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July 4, 2025
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Optimize performance of AnimationGroup.Parse
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6
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89
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July 3, 2025
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Texture.serialize, hardcoded image/png for all mime types
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11
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141
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April 11, 2025
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Compatiblity of serialization format (.babylon file)
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8
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61
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January 4, 2025
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doNotSerialize for material plugins
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5
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70
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December 10, 2024
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What purpose do the serialized keys of a Mesh mean?
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3
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48
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November 11, 2024
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SceneSerializer: serialized mesh contains Float32Array
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3
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45
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November 1, 2024
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Extracting materials json from .babylon scene file
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1
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81
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July 17, 2024
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How to properly save and load a scene?
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2
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738
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August 21, 2023
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colorShader kept and not reused after serialization of LinesMesh
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1
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464
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December 26, 2022
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colorShader and colorShaderOccQuery kept after serialize
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1
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526
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December 26, 2022
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Load serialized scene duplicates texture
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2
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518
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December 15, 2022
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Exported GLB/GLTF renders with blown out lighting?
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3
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748
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July 20, 2022
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Async. serialization of textures loaded from url
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4
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1285
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January 11, 2022
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