Well i have a project of a Trailer house and it has 2 cameras in order to check the outside with an ArcRotate camera and the inside with a Universal or free camera, so i was trying the SSAO pipeline when i realized that when i changed to the universal or free camera the pipeline would freeze on the first SSAO frame so the first frame would follow you with the camera, meanwhile it would work just fine when i go back to arcRotate camera. so this is a graphic example of what im talking about:
I know the problem doesnt relate to the kind of camera you re using since the playgroung example is using a freeCamera while in my project the one that works is the arcRotateCamera, so i guess the problem has to do with the fact that im using it for 2 different types of camera , would appreciate a fix to this problem or a work around to it if you can help me, already tried creating 2 different SSAO pipelines and attaching each to a camera but the problem persists
You can check the project on this link : https://servex-us.com/servex-online-product-configurator-test-juan-david/ , as in the playground example for SSAO pipeline you can press ā1ā to see the pipeline, ā2ā to hide de pipeline and ā3ā to just display the pipeline. if you wanna check the inspector you can do it too, you just have to press like 10 or 12 times the ādā on your keyboard, code is fairly simple , i just import the GLBs and create some arrows inside the house in order to move from one room to another