Antialiasing breaking when attaching cameras to the default rendering pipeline and ssao2 pipeline

Hello everyone,

I have encountered a weird issue where I am basically creating some arc rotate cameras in the scene, attaching them to the rendering pipelines such as the DefaultRenderingPipeline and the SSAO2RenderingPipeline, and then the antialiasing breaks and cannot be adjusted anymore in the inspector and looks broken in the scene.

Do you have any idea what might be wrong here?
It seems like a bug and that’s why I decided to ask a question here.

Let me know if anyone has encountered such an issue.

Thanks in advance.

Regards,
Gerald

Could you repro this issue in PlayGround?

cc @CraigFeldspar and @Evgeni_Popov

have you adjusted the samples value of SSAO2RenderingPipeline ?

Hi guys,

sorry for the late reply.

After some testing I noticed that the issue was related to the detaching and the disposing of the cameras before creating the new cameras and attaching them to the rendering pipelines.

So what I did was to put the previous cameras in a group and then just remove them through scene.removeTransformNode(). Then I would create new cameras and attach them to the rendering pipelines.

Sorry for not being able to create a playground, but for now I might be satisfied with the solution.

But I still would ask you about the proper way of detaching some cameras from the rendering pipelines and then disposing them completely from the scene.

Thank you all for the responses.