SSAO with WebVR

Dear babylonians,
For my webvr movie instead of baking the ambient occlusion in the 3D software I am trying to use the babylon SSAO rendering pipeline. I have two questions :
1 - Is SSAO supported in Webvr ( if yes how ? using WebVR Experience Helper).
2 - Impact on performance, is it worth it ?

Thanks.

As VR is already pretty demanding and SSAO is expensive as well, baking is usually the way to go.

To use SSAO you can follow this doc: Use the SSAO rendering pipeline - Babylon.js Documentation

Thanks @sebavan .

How is it possible to use SSAO in WebVR Experience Helper? I am trying with normal PG example but SSAO gets disabled when immersive mode is entered.

Here is an example of trying to set it up:

https://playground.babylonjs.com/#IAH4P8#1

It fails badly :slight_smile: