If you comment fifths line you’l see that ssr will work but if we use right handled system we can’t see reflections (by the true reflections is still there but it on unexpectadly faces);
I also noticed that roughness was added to SSR via alpha channel of texture. As i know it is new feature thats is cool
Haven’t done SSR before, but looking at the screen textures, these are the left-handed (default) version:
Position:
Normal:
And right-handed (not working) version:
Position:
Normal:
The two position textures mirror each other, as expected, but the difference in normal textures might be causing problems… I think it’s because in the normal texture of the RHS, we’re looking at the back of the object instead of the front?