Trace a ray from the center of the screen.
Why is it that I cannot get the pickedPoint precisely with GPUPicker? Could there be an issue in my implementation? I would really appreciate any insights from you guys.
See if this works for you
Trace a ray from the center of the screen.
Why is it that I cannot get the pickedPoint precisely with GPUPicker? Could there be an issue in my implementation? I would really appreciate any insights from you guys.
See if this works for you