rotationQuaternion.toEulerAngles is not returning the proper value when we have rotated the perticular mesh in the X-axis by 180° (1π rad).
Step 1: Create mesh
Step 2: Rotate mesh in X-axis by 180°
mesh.rotateAround(pt, new BABYLON.Vector3(1, 0, 0), Math.PI / 2 * 2);
Step 3: Convert Euler angles that can be used in mesh.rotation by doing rotation quaternion
In this scenario, expected output for x coordinate is 3.14 but we are getting 4.440892098500626e-16
Can you please help us over here?