I created a mesh editor, which is based on BabylonJS. There must be an ability to export the created meshes to GLB format. I am trying to implement this by using BabylonJS class GLTF2Export. The problem is that when a mesh is created translucent in editor (for example, with alpha 0.5), the exported model is opaque. Is this a bug, or should I use a different approach?
Here is a small example in the playground:
In this example a translucent mesh is being exported to GLB. When I download the model and open it in Sandbox (https://sandbox.babylonjs.com/), it looks opaque.