Hi, I’m trying to export a unity scene to babylon with unity export toolkit. it does fantastic job but I have very weird lightmap rendering, at least not what i wanted. Do i miss something? btw, I have only one ambient light.
amLight = scene.getNodeByName("Ambient Light"); amLight.diffuse = amLight.groundColor = new B.Color3(1, 1, 1);
Welcome aboard!
Pinging @MackeyK24 who is the master of Unity exporter!
It the lightmap textures… The new version of the toolkit fixes this issue Will be out soon… When Babylon 4.2 releases
very good. thanks for the efforts. Btw, i solved it by changing the exposure of the exr file and then exporting to png.