But then the Native Babylon Cube has texture inverted with :
new BABYLON.Texture(`${gitHubURL}texture.png`, scene, false, true) // `false, true` causes reverted texture on babylon Cube
But then the Native Babylon Cube has texture inverted with :
new BABYLON.Texture(`${gitHubURL}texture.png`, scene, false, true) // `false, true` causes reverted texture on babylon Cube