Or package your game in electron and make your project downloadable via the AppStore.
Can we just distribute two versions of physics (V1 and V2) and make a check of OS version in runtime to choose what the engine to use?
The API of physics 1 and 2 are different, so that will require changing the implementation on your end as well. However, this is more than a viable option. You can provide the two implementations and decide in runtime which physics engine (and architecture) you want to use.
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