This led me to press some buttons in the NME and I found this which seems to correct the problem, not sure why though yet :
That should not be the case though:)
Can you repro the same in nme?
Not yet It is a bit hard to debug
trying on my side too
Maybe you can update the PG so we have the light setup (not moving) and the character centered?
Edit: no it is a nightmare to debug Iโll wait for a simpler PG / scene
ok here a simpler version:
FloatingIslandsTestBencha | Babylon.js Playground (babylonjs.com)
cc @Evgeni_Popov as this is an issue with Tint version
A better repro: FloatingIslandsTestBencha | Babylon.js Playground (babylonjs.com)
The problem is also visible in pure WebGPU: FloatingIslandsTestBencha | Babylon.js Playground (babylonjs.com)
I keep digging!
Ok here we are:
FloatingIslandsTestBencha | Babylon.js Playground (babylonjs.com)
The core issue was that WebGL2 was disabling sRGB buffers.
PR to fix it:
Fix color space nme by deltakosh ยท Pull Request #15571 ยท BabylonJS/Babylon.js (github.com)
Wow thank you! Sorry that I was too slow in simplifying the scene hehe