Hi Babylonians !
I tried to implement WebXR Body Tracking Feature and checked it running on Quest Browser on Meta Quest3!
Experimental API specification (usage) is below.
I published the project as a GitHub repository.
Thank you!
Hi Babylonians !
I tried to implement WebXR Body Tracking Feature and checked it running on Quest Browser on Meta Quest3!
Experimental API specification (usage) is below.
I published the project as a GitHub repository.
Thank you!
That’s awesome! thanks for sharing! Love your clean approach here
I started working on the feature a week or two ago, and was was held by other tasks I had. I am planning to continue the work this or next week. The main feature i want to add is mapping between the tracked joints and a character, and this is why it is taking a bit longer than expected.
I am planning to continue the work this or next week. The main feature i want to add is mapping between the tracked joints and a character
Wow, very excited to know that and look forward to using it.
I think the body tracking feature and the character model control will be a great match.
Plus, with MMD support, it’s going to be the most amazing WebXR experience I’ve ever had!