I am working on a game that is supposed to have some cartoon looking unlit material.
To achieve this I found several ways of doing it:
- BackgroundMaterial: This one looks unlit by default but doesn’t allow me to use alpha textures.
- StandardMaterial with disableLights and a white emissive color: This one works but seems like a hack
- PBRMaterial with unlit: This one also works but I am scared that is doing super PBR calculations when I just want cartoony looking unlit things.
So… What is the correct way?
(Bonus points if you know how to make a GradientMaterial unlit )