I have read the babylon.math.ts
and found that Quaternion.toEulerAngles
is in order ‘YZX’. But is this intrinsic or extrinsic? Currently, I want to convert it to ZYX (intrinsic ) for Tait-Bryan in right hand coordinate system. But my math is bad
Hi @Zen_Power and welcome to the forum. Hope this page from the docs helps Euler Angles and Quaternions - Babylon.js Documentation
And maybe this Position and Rotation - Babylon.js Documentation
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