When modifying the pivot point, objects appears that should not be displayed


It seems there’s a problem with AssetContainer and instanced meshes. It has been discussed here but I don’t think it has been fixed. @Deltakosh ?

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meshes are there before pivot is changed, https://playground.babylonjs.com/#SVNNRV#2

It’s a bug, those meshes should not be there in the first place. The .glb defines only 21 meshes (7 meshes+14 instanced meshes) but the scene has 14 additional instanced meshes (a duplicate of the original 14 instanced meshes) that should not be there.

Well, is there a repair plan?

Let’s see @Deltakosh input about this.

If you think this is a bug we should investigate. I’ll have a look today

Ok bug found and fixed. Will be in next nightly

Thanks a lot for reporting