meshes are there before pivot is changed, https://playground.babylonjs.com/#SVNNRV#2
It’s a bug, those meshes should not be there in the first place. The .glb defines only 21 meshes (7 meshes+14 instanced meshes) but the scene has 14 additional instanced meshes (a duplicate of the original 14 instanced meshes) that should not be there.
Well, is there a repair plan?
Let’s see @Deltakosh input about this.
If you think this is a bug we should investigate. I’ll have a look today
Ok bug found and fixed. Will be in next nightly
Thanks a lot for reporting