I found a new bug in WebGPU. When I resize the window with a DRACO file loaded I get this error:
WebGPU uncaptured error (19): [object GPUValidationError] - Attachment [TextureView "TextureView_MainDepthStencil_1360x697" of Texture "Texture_MainDepthStencil_1360x697"] size (width: 1360, height: 697) does not match the size of the other attachments (width: 1184, height: 741). - While validating depthStencilAttachment. - While encoding [CommandEncoder "render"].BeginRenderPass([RenderPassDescriptor "MainRenderPass"]).
It only happens with GLTF, GLB and DRACO file. I’m resizing the engine with engine.resize() when the window resize event is launch.