Hey I am using thin instances for the trees with custom nodeMaterial (the material
aand I;m getting very weird result:
The depth is inverted. It looks instances that are futher are rendered after the ones closer the camera.
The depth test is correct terrain vs thin-instances-mesh but the elements of the big intances mesh (as I understand they are one mesh) are rendered weirdly ( a screenie provided).
EDIT: I’m using babylon.js 5.X
Halp!