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SelectionOutlineLayer doubles the number of draw calls despite having no selection
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3
|
63
|
April 7, 2026
|
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Performance Issues When Merging Meshes with multiMaterials option
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2
|
70
|
April 7, 2026
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When merging GLTF models that have a Transmission value, the transparency effect is lost
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2
|
54
|
April 6, 2026
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Cloning a material that uses a CubeTexture with an IrradianceTexture causes the IrradianceTexture to be lost from both the original and the cloned material
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2
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48
|
April 6, 2026
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SelectionOutlineLayer error when WebGPU's compatibilityMode is false
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3
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54
|
April 6, 2026
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In WebGPU, cannot use a ReflectionProbe that includes itself in the renderList as a reflectionTexture
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6
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58
|
April 6, 2026
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Anisotropy with ClusteredLightContainer bug
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2
|
95
|
April 6, 2026
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MSDF text depth issues
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1
|
37
|
April 3, 2026
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Babylon v9.0.0 BABYLON.LoadAssetContainerAsync File loading BUG
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11
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102
|
April 1, 2026
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useLargeWorldRendering / Instance mesh / loss of precision
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5
|
90
|
March 31, 2026
|
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Windows editor configuration
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11
|
150
|
March 27, 2026
|
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Mesh outline depth calculation failure
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4
|
41
|
March 25, 2026
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HTMLMESH is cropped when the aspect ratio is very small
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3
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34
|
March 20, 2026
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EquiRectangularCubeTexture not loaded with delay load
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1
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34
|
March 20, 2026
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Occlusion between multiple gaussian splatting meshes
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3
|
48
|
March 19, 2026
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The same PG and the same texture produce different results in different versions
|
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3
|
40
|
March 18, 2026
|
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PBR _imageProcessingConfiguration Parse Regression after 8.28.2
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2
|
23
|
March 18, 2026
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Physics Motor Joints with Position mode can't use a custom rotation axis
|
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14
|
157
|
March 18, 2026
|
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Camera bugs related to delta time
|
|
14
|
251
|
March 17, 2026
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Cannot load gltf model in a module-type Web Worker due to `importScripts` dependency
|
|
11
|
87
|
March 17, 2026
|
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Animation group parameters incorrectly stored by Maxscript in 3ds Max
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5
|
68
|
March 17, 2026
|
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Edge detection post-process with WebGPU not work
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4
|
64
|
March 16, 2026
|
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Reflections + Occlusion Query bug
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|
4
|
73
|
March 16, 2026
|
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Node rotate,the direction of the mouse movement is opposite to the actual rotation of the model
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4
|
25
|
March 16, 2026
|
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Clustered lighting in XR/VR renders different lights per eye
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2
|
49
|
March 12, 2026
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Different behaviour for cpu and gpu particles regarding emit rate
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5
|
55
|
March 11, 2026
|
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Splat rendering issues with right handed system and container loading
|
|
10
|
91
|
March 11, 2026
|
|
Gaussian Splatting Plugin uniform
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|
7
|
65
|
March 10, 2026
|
|
Different behaviour for cpu and gpu particles after stop() call
|
|
6
|
61
|
March 11, 2026
|
|
Regression in 8.54.1: _releaseRenderPassId is not a function during render — breaks shadows, lighting, and dispose
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|
2
|
31
|
March 9, 2026
|