|
Unable to read splatsData of a Gaussian splatting mesh imported by ImportMeshAsync
|
|
2
|
25
|
December 24, 2025
|
|
Refresh issue with OIT and no transparent objects
|
|
2
|
27
|
December 22, 2025
|
|
EXRCubeTexture With No Polynomials
|
|
2
|
29
|
December 22, 2025
|
|
New playgrounds not working with the "Playground development (Edge)" task when doing local Babylon.js development
|
|
20
|
95
|
December 19, 2025
|
|
GUI.Control._moveToProjectedPosition is endlessly called even on a still scene
|
|
13
|
114
|
December 18, 2025
|
|
ClusteredLightContainer does not have a compatible scene that uses a right-handed coordinate system
|
|
6
|
54
|
December 18, 2025
|
|
Artifacts with compressed .PLY Gaussian Splat file
|
|
7
|
165
|
December 18, 2025
|
|
Sound overlap behavior changed after audio engine update (need to clone Sound now)
|
|
5
|
34
|
December 17, 2025
|
|
After upgrading to version 8.4x, there are abnormal performances, while the previous version 8.31.4 was normal
|
|
6
|
51
|
December 17, 2025
|
|
The sog file shows abnormal display when loaded via GaussianSplattingMesh
|
|
10
|
68
|
December 17, 2025
|
|
GUI line connected to a control linked to a mesh, with higher zIndex got clipped at random place
|
|
5
|
46
|
January 13, 2026
|
|
Post processing work on mobile devices
|
|
4
|
145
|
December 15, 2025
|
|
Inconsistent behavior when setting loopAnimation to false
|
|
1
|
38
|
December 14, 2025
|
|
From babylonjs v 8.13.1 the compressed PLY GS with SH looks wrong
|
|
8
|
81
|
December 12, 2025
|
|
Position motor does not reach target angle
|
|
10
|
160
|
December 12, 2025
|
|
Audio Memory Leak in AbstractSoundSource
|
|
4
|
48
|
December 12, 2025
|
|
ShaderMaterial Recompile: Fragment Code Updates, but New Uniforms Are Ignored
|
|
2
|
32
|
December 11, 2025
|
|
Babylon.max.js is no longer max
|
|
11
|
107
|
December 8, 2025
|
|
Proposal Solution for Stuck Screenshot for Render Target Textures
|
|
21
|
180
|
December 8, 2025
|
|
Issue with recent dumpTools changes in web worker context
|
|
4
|
62
|
December 8, 2025
|
|
Failed to create Gaussian mesh
|
|
5
|
55
|
December 3, 2025
|
|
ImportMeshAsync using OpenPBR,the model appears very strange at the backlight of the model
|
|
4
|
59
|
December 2, 2025
|
|
PhysicsCharacterController Collision Events Not Triggering with PhysicsAggregate Objects
|
|
8
|
138
|
December 5, 2025
|
|
NodeMaterial broken with floating origin / large world rendering
|
|
4
|
45
|
November 26, 2025
|
|
Model animation flickering on WebGPU (shapekeys animation)
|
|
1
|
39
|
November 24, 2025
|
|
Mesh behaviors are totally incosistent about their attachment status
|
|
1
|
51
|
November 24, 2025
|
|
Scene.getWorldExtends() on empty scene returns crazy values
|
|
1
|
50
|
November 24, 2025
|
|
Trail Mesh always starts from 0,0,0 when generator is a child node
|
|
6
|
207
|
November 21, 2025
|
|
How to self-host files from assets.babylonjs.com CDN
|
|
14
|
105
|
November 21, 2025
|
|
Cubemap possibly ignored in PR17151
|
|
5
|
44
|
November 20, 2025
|