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Selecting a mesh with `transparencyMode` set to `ALPHATEST` using the `SelectionOutlineLayer` causes a crash
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2
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41
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May 25, 2026
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Position Gizmo Y-axis flips in World Coordinate Mode when mesh has negative scaling
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2
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62
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May 25, 2026
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PBRCustomMaterial: compiledEffects memory leak
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6
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148
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May 22, 2026
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When initializing the engine with adaptToDeviceRatio: true, the value of engine.adaptToDeviceRatio logs as false
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3
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76
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May 21, 2026
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Inspector v2 number/expression parsing not safe
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4
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76
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May 20, 2026
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Bitshift in GLSL picker fragment shader assumes 32 bit of mediump int on device
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2
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72
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May 20, 2026
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WebGPU FPS drop on linux
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9
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130
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May 19, 2026
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Error when combining setEnabled, FAST Snapshot Rendering, frozen materials, and animation
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3
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64
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May 19, 2026
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Issue updating DEFINES on Material Plugin for Gaussian Material
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8
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118
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May 18, 2026
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Issues with loading "babylonjs-*" packages
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9
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205
|
May 15, 2026
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Webpack Issue upgrading from Babylon.js 6.49.0 to 8.15.1
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8
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189
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May 13, 2026
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PBRCustomMaterial: ShadersStore memory leak on dispose()
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2
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81
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May 13, 2026
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After anim retarget, stopping current animation jumps to rest pose
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1
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47
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May 12, 2026
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Snapshot Rendering stops under certain conditions
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4
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64
|
May 11, 2026
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Retargeting fails if avatar mesh is rotated
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2
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49
|
May 11, 2026
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Problems with the node material editor inside babylon.js sandbox
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4
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87
|
May 5, 2026
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NodeMaterial compile error when using sub surface scattering with clustered lights
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3
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89
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May 4, 2026
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Issue when using lights with a mesh as a parent in clustered lighting
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4
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74
|
May 3, 2026
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WebGPU uncaptured error : Version 9.5 seems to break. I don't have any more scenes that start
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2
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61
|
May 2, 2026
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Particle System do not work under FAST snapshot rendering
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4
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71
|
May 2, 2026
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GLB export broken under NullEngine in v9 - root cause and fix
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4
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144
|
April 30, 2026
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Scene turns gray when enabling ImageProcessing after upgrading to Babylon 9.3.4
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3
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85
|
April 30, 2026
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`ClusteredLightContainer.maxRange` does not work for some lights
|
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3
|
67
|
April 29, 2026
|
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Physics Engine Behaviour bug
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8
|
137
|
April 28, 2026
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Using a particle system with specific conditions under FAST snapshot rendering causes crash
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3
|
52
|
April 28, 2026
|
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Inspector v2 not importing properly when using Vite in dev mode
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10
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165
|
April 27, 2026
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Audio Engine tanking FPS in iOS Safari
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11
|
225
|
April 27, 2026
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[bug] AtmospherePBRMaterialPlugin auto-attaches to PBRMaterials created after `new Atmosphere(...)` and breaks their shader compile when env is a cube
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2
|
50
|
April 27, 2026
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Under different cameras, light and rays behave differently
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7
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176
|
April 25, 2026
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Visibility of InstancedMesh is not reflected under fast snapshot rendering
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4
|
67
|
April 23, 2026
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