| Difference in Rendering Transparent Materials When DepthPrePass is Toggled Through Inspector |     | 9 | 56 | October 23, 2025 | 
        
          | Does PhysicsCharacterController support collision filtering? |     | 4 | 26 | October 23, 2025 | 
        
          | NME Reflection Node Rotation |     | 1 | 14 | October 22, 2025 | 
        
          | Is onAfterPhysicsObservable called every frame or every physics tick? |     | 5 | 43 | October 22, 2025 | 
        
          | WebXR hit-test performance issues |       | 13 | 77 | October 21, 2025 | 
        
          | Multi view preview scheme for engine |     | 1 | 22 | October 20, 2025 | 
        
          | Firefox generates weird warnings about `generateMipmap` for `.env` textures |     | 1 | 25 | October 20, 2025 | 
        
          | How to handle inconsistency of UI controls on multi-camera (main + minimap) setup |       | 3 | 43 | October 18, 2025 | 
        
          | Particles with translucent meshes |     | 1 | 23 | October 17, 2025 | 
        
          | Number of meshes significantly drop fps |         | 14 | 142 | October 17, 2025 | 
        
          | Baking skeleton/bone effects |     | 2 | 26 | October 17, 2025 | 
        
          | What's normal do in creating a triangle? |     | 1 | 28 | October 17, 2025 | 
        
          | Node Material Editor (Clearcoat) |       | 5 | 46 | October 17, 2025 | 
        
          | Direct Post Process Render No Longer Accepts Internal Textures |     | 2 | 21 | October 16, 2025 | 
        
          | Rendering artefacts when tiling meshes |     | 3 | 39 | October 16, 2025 | 
        
          | Choosing the optimal hardware for CPU-heavy scenes |       | 4 | 83 | October 15, 2025 | 
        
          | Morph targets and instances (not thin instances) |     | 1 | 38 | October 15, 2025 | 
        
          | Set the particle transparency layer higher than the node material.s |     | 5 | 35 | October 15, 2025 | 
        
          | Mobile touch device managers seem broken : No deviceSourceManagers available on mobile |       | 4 | 27 | October 14, 2025 | 
        
          | KTX2 support for Babylon Native |       | 4 | 41 | October 14, 2025 | 
        
          | Does babylon Native support webp textures? |           | 8 | 161 | October 14, 2025 | 
        
          | End-to-end testing |       | 6 | 32 | October 14, 2025 | 
        
          | How to use InstanceID? |     | 1 | 24 | October 14, 2025 | 
        
          | How to recreate Havok physics shape based on morph target positions? |       | 5 | 31 | October 14, 2025 | 
        
          | Is there an equivalent to Unreal Engine's instanced materials in Babylon? |           | 9 | 251 | October 13, 2025 | 
        
          | Is moving the Babylon.js project to Vite a potentiality? |           | 6 | 95 | October 13, 2025 | 
        
          | Does OpenPBRMaterial now support rendering light shadows now? |         | 5 | 52 | October 13, 2025 | 
        
          | Single esm module that can provide asset paths when called from front or backend |         | 10 | 68 | October 13, 2025 | 
        
          | Does glow output (FragmentOutputBlock) have any purpose on Post Process Mode (NME)? |     | 2 | 24 | October 13, 2025 | 
        
          | Endless loop for resize |     | 2 | 39 | October 12, 2025 |