50% gray for bake source of tinted unlit shading

This has to do with NME not handling Texture.invertY in the same way as the engine. You can correct it with a negative scale on V for the texture and rotating the camera to the correct angle. The preview window is just another Babylon scene with an arcRotate camera set to a specific alpha and beta value. We have been talking about ways to make this more seamless, so improvements are coming.