As I was about to implement an
AssetTask for the
EquiRectangularCubeTexture, I ran into a problem. Textures would only load for the
CubeTextureAssetTask, but not for
EquiRectangularCubeTextureAssetTask, which is just a refactored version of the
I set up a Playground that demonstrates this behaviour here. On line 400 I set up
textureTask implementations for the different
AssetTask types. The
TextureAssetTask and the
CubeTextureAssetTask work, the other two don’t.
The documentation for the
HDRCubeTextureAssetTask in the Asset Manager states that it is to be used “Same as the CubeTextureAssetTask, but for HDR cube textures”. Since I did not find any other examples with the usage of the
HDRCubeTextureAssetTask I opened this bug report.
Am I missing some mandatory information or is the
HDRCubeTextureAssetTask not behaving as expected?
I’m happy for any pointers to a solution for this problem.
Thanks in advance