Hello, as i found, babylonjs provides almost everything for development a game. I still missing one big guy.
Babylonjs uses Ground/heightMap
Also has Dynamic Terrain extension
Still i have no idea how to create a large terrain (Not infinite) with AutoLod.
Could it be possible to use Dynamic Terrain AutoLOD system for our ground with heightMap? Just making a terrain that is not infinite, just as normal ground with AutoLOD support?
Example: LOD Quad Tree Terrain Engine - PLAYCANVAS
Playcanvas provide perfect example here.
- It would be very good if babylonjs provide quadtree autolod for groundmesh or QuadGround fce?
Thanks for view.