Hello, all. I’m hoping someone can help me with this issue.
So, I recently updated Maya 2022. I reinstalled the Babylon Exporter app to work in Maya 2022 (I had to install the 2020 plugins since Babylon doesn’t have Maya 2022 stuff available yet). The exporter seems to work, except for one issue. None of the materials come through when I bring the GLB into the sandbox.
However, when I convert the materials to Arnold materials since they were Maya materials before (blinn, phong, etc.), they seem to come in fine.
The debug log, when I export, says that the other material types are unsupported or unrecognized when I have Maya materials. Arnold materials work just fine, however.
This was never an issue before. Does anyone know why that’s happening?