Baked lighting and dynamic objects

Thanks Seb, for correcting. I didn’t know ReflectionProbe could now capture HDR texture floats, because the PG was taken directly from official docs, and I misunderstood it from your old post:

But is my assumption that ReflectionProbes cannot capture light still correct?

For example, if I have a box.material.lightmapTexture = texture.hdr, and the box is added to probe.renderList, will the probe capture floats from the box’s lightmap or only LDR RGB values?

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