I am trying to load a large gltf object. When I drop it into the assets folder, it shows a red X mark and when I try to move it into the scene, the editor is stuck at “Configuring gltf”. Is there any way to load the object?
Does your gltf file loads correctly in the sandbox?
If yes, is that possible that you share me your gltf file (private message or whatever if not public) so I can try to debug and find the problem?
Unfortunately there is not other way to load a gltf file (or meshes in general)
Thanks a lot!
@julien-moreau My gltf file loads properly in the sandbox. I have found a workaround by using the sandbox to turn the gltf into a glb file and then putting that into the bjs editor.
Excellent! But if the gltf file fails that means I have a problem loading gltf files(and not glb). I have tried and I can’t reproduce. Are you using the editor V4 rc.1 ?