I just started using Babylon.js, and immediately noticed that the official documentation and demos use the wrong word for “cel shading”:
(My apologies if this is already widely known on this forum, but I don’t see any mention of it.)
Ultimately it’s not a huge deal, since it’s a very common mistake and most people know that “cell shading” really means “cel shading”, but it’s very grating to someone with long experience in 3D graphics. I mean, it’s such a common mistake that the wikipedia page even lists “cell shading” as a variant name, but since the actual name derives from “animation cel” then the more common word “cell” is clearly a mistake.
I would suggest something like changing the official material to “Cel Material” but keep “Cell Material” around for backwards compatibility, and put a note on the documentation page.