Check the cubemap max texture size

Remote debug via USB on the “modern” device Xiaomi redmi note 7, on its bigger brother Xiaomi Mi Mix 2S works perfectly.

        var invisibleMaterial = new BABYLON.StandardMaterial("invisiblemat", scene);
        
        invisibleMaterial.backFaceCulling = false;
        invisibleMaterial.indexOfRefraction = 1.0;
        invisibleMaterial.refractionTexture = textureSource;
        invisibleMaterial.refractionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE;
        invisibleMaterial.invertRefractionY = false;
        invisibleMaterial.diffuseColor = new BABYLON.Color3(0, 0, 0);
        invisibleMaterial.specularColor = new BABYLON.Color3(0, 0, 0);