The compressed Textures stopped working last update.
I have reverted back to v6.20.2 and they work using that version.
If I add console.log(formatUsed); to the playground above I see it does the detection correctly (giving me -dxt.ktx in Chrome) but does not render the texture nor give an error
I don’t know, I’m not sure a lot of people are using the basis layer in Babylon.js, they generally use compressed textures through glTF, which is using .ktx2 textures…