We have a cylinder (like an ice hockey puck) which can bounce and slide against some obstacles. They aren’t always boxes so we’re using a MeshImposter instead of a BoxImpostor, but we get the same behaviour with a BoxImposter.
The demo is set up to launch the puck towards the wall at varying speeds every second. Sometimes the puck will go through the wall, usually it bounces off correctly.
I don’t think the puck’s velocity is very high, I’d certainly expect the puck to bounce correctly every time at the velocities being used here.
Can anyone help?
Thanks very much