Do we have a "golden path" regarding environment creation? For example, How to simulate the changes of seasonal transitions?

Hey~All. I hope to achieve a similar effect.I’ve already learned how to use the particle system to create the effects of rain or snow.

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Idk if there’s a golden path but aside from snow particles, the transition effect you can get by,

  • applying 2 cross-faded textures (grass and snow)
  • the cross fade amount would be decided by a 3rd (perlin / simplex) noise texture
  • threshold that noise texture (value below a certain amount is all black)
  • move the threshold to transition

here’s a quick visual from blender,

I guess you could use NME or a Shader Material for a similar effect in bblon : )

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Thank you , I am approaching the answer. How can I fully transform into a ‘snow’ texture?

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like so : )

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Thank you very much. I need to learn about your operation.

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I need to learn about your operation.

The attached link above the video is the changes to the nodes in the NME : )

We change the value of the bottom-most float node to transition it.
To change the value you select the float node and scroll down on the right panel until you see properties.
In the properties section you can change the value : )

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So considerate :heart_hands:

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You’re still here with us! Even on Christmas. You’re truly a SUPERHERO!! Although I have never met you in person, you are definitely one of the people I admire the most in my life. :saluting_face:

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Thanks, but I’m only half a superhero as I won’t be here next week :wink:

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This week is on me… but I will probably only make ppl wait for your come back lol

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