Here is the PG: https://playground.babylonjs.com/#6G9LPH#1
I was playing with highlighting meshes through the
In my application, I need to highlight/light-off lots of meshes in such a way, but this process gets quite slow as the number of mesh increases.
I found that it is because
disable/enableEdgeRendering() is creating and disposing the BABYLON.EdgeRenderer for each switch!
I looked at the source code, and found that rendering returns prematurely if
isReady() is false. That is why I tried (see PG) to change this method and rebind it on-the-fly to get a performant switch behaviour.
The resulting code is not pretty, and I am sure it is a simple modification that can be pretty handy Probably adding a method to BABYLON.EdgeRenderer, like
setActive or any other idea…! And then add a check at the beginning of the
Thanks again for the amazing engine!