Editor feature requests

Hi there!

I’m very excited about Babylon 6.0, and can’t wait for the editor to become more powerful. I wanted to offer some feature requests that will help non-programmers become more productive:

First, Unity-style prefabs feel like the biggest productivity gain:

  • Ability to reference scenes within scenes. Example: I want to lay out a town scene using a bunch of pre-fabricated houses that are also scenes. I’d like for the houses to updated in the town scene each time they’re independently edited.
  • Ability to drag and drop scenes from the Assets Browser into the current scene.
  • Ability to create new scenes without the editor prompting me to create a new project and reload the editor.
  • Ability to derive scenes from one another, and have parent scenes’ content and tuning parameters affect unaltered children.
  • Ability to know a child scene’s parent, and to know a parent’s children.
  • Ability to open more than one scene at a time.
  • Ability to create floating windows, so that the user can view multiple scenes/graphs at the same time.

Thanks, and keep up the great work!

cc @julien-moreau the editor daddy

Hey @HowdyLuda !

All the points you mentionned are planned.

The only point is that they are really huge features to implement because they need core adaptation of the Editor. Unfortunately don’t expect them to be quickly available :frowning:

To prioritize, do you agree that having the prefabs feature should be the first step ?

That is fantastic! I understand that this is a very large feature. We’re evaluating Babylon for an ambitious new project, and this feels like the biggest feature that Babylon is missing, from a designer’s point of view.

I completely agree that prefabs are the best place to start here.

Is there a roadmap published anywhere for the editor? And, please let me know if I can help with any of the design/spec for any editor features.