Is there an easy way to flip a texture on a plane that is using the same material as other planes in the scene? If I for example try to use uScale = -1 the desired effect is achieved, however other planes that use the same material also have their texture flipped, which is not what I want to have happen.
I’m only using simple planes for my use case, but some will share the same texture. It’s probably a bad idea to create a new identical texture for each of them.
So, how can I make only the first plane have a flipped texture?