Flip texture on plane with shared material

You can flip the UVs of the plane2. In this example, I added in the UV adjustments. plane does not need to have the UVs defined, I just included as an illustration of the NORMAL layout of the UVs. On plane2, I just swapped the positions of the UVs, making the left side on the right and vice versa.

I forgot to set the uScale of the texture back to 1.

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