Getting shader errors after 5.34.0 version

Hello everyone!

I use RTT to create a minimap for the main scene and after 5.34.0 version started to get some errors in scenes that contains VideoTextures.
Errors like:
BJS - [12:00:00]: Unable to compile effect: …

BJS - [12:00:00]: Attributes: position, normal, uv

BJS - [12:00:00]: Vertex code: …

BJS - [12:00:00]: Fragment code: …

BJS - [12:00:00]: Offending line [494] in fragment code: info=computeHemisphericLighting(viewDirectionW,normalW,vLightData0,vLightDiffuse0.rgb,vLightSpecular0.rgb,vLightGround0,glossiness);
BJS - [12:00:00]: Error: FRAGMENT SHADER ERROR: 0:494: ‘glossiness’ : undeclared identifier
ERROR: 0:494: ‘computeHemisphericLighting’ : no matching overloaded function found
ERROR: 0:494: ‘assign’ : cannot convert from ‘const mediump float’ to ‘structure ‘lightingInfo’’
ERROR: 0:498: ‘glossiness’ : undeclared identifier
ERROR: 0:498: ‘computeHemisphericLighting’ : no matching overloaded function found
ERROR: 0:498: ‘assign’ : cannot convert from ‘const mediump float’ to ‘structure ‘lightingInfo’’

BJS - [12:00:00]: Trying next fallback.

and so on.

Since i am not that good in all this shader thing i’d like to ask you about it. Any ideas?
Btw on 5.33.2 i don’t have this error

Would you have a repro somewhere? I tried to reproduce the error but failed to do it.

1 Like

Hello @s.donchak just checking in if you’re still having an issue?