do we have access to this?
I tried to access it in a shader and was told no…
Error: ERROR: 0:18: ‘gl_SampleMaskIn’ : undeclared identifier
What is the actually list of fragment language parameters that we have access too?
I know we have
gl_FragCoord
gl_FragColor
gl_FragDepth
and come to think of it I have never used anything else… damn. Ok well to new horizons.