Hi there, I’m trying to load a glb with a texture which is 8k / 80M, It takes about 3s to load in 4.2.0 while about 15s in 5.0.0(alpha63).
The performance record shows that the time is mainly cost by getError, but even if I rewrite the _compileRawShader function to skip the getError, the load time didn’t reduce(2nd picture).