Hi there, I’m trying to load a glb with a texture which is 8k / 80M, It takes about 3s to load in 4.2.0 while about 15s in 5.0.0(alpha63).
The performance record shows that the time is mainly cost by
getError, but even if I rewrite the
_compileRawShader function to skip the
getError, the load time didn’t reduce(2nd picture).
Actually I’m not sure if it is the question with BJS as I found the similar problem in 3js v88 / v134.
After test, the width / height of the texture effects more on the load time than size.