I’ve recently tried a few tests exporting a model from 3ds Max to glTF using the Babylon.js exporting tool. I’ve spent quite a while reading up on the rules, but I feel I am missing a step. I converted all of my materials from V-Ray to Arnold and added standard lights as opposed to V-Ray lights. When I go to test the glTF file it appears shiny.
When I do a normal production render inside of 3ds Max I get my usual realistic results. Can anyone lend any advice on this issue?