Hey, (@Drigax)
Exporting a mesh to GLB or GLTF, without a texture in the material, fails to export UV channels…
is this a bug or a gltf feature?
slightly annoying when trying to attach a texture after loading the file
Currently its a feature. We wanted to minimize the size of the exported scene if it has unused elements like UVs.
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Is there a flag to enable UV in GLTF exports now? @Drigax
@Drigax I am also interested to know this. Thanks
@bghgary probably knows
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Thanks
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