GLTF/GLB exporter missing UV channels

Hey, (@Drigax)
Exporting a mesh to GLB or GLTF, without a texture in the material, fails to export UV channels…
is this a bug or a gltf feature? :thinking:
slightly annoying when trying to attach a texture after loading the file :grinning_face_with_smiling_eyes:

Currently its a feature. We wanted to minimize the size of the exported scene if it has unused elements like UVs.

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Is there a flag to enable UV in GLTF exports now? @Drigax

@Drigax I am also interested to know this. Thanks

@bghgary probably knows

See here: IExportOptions | Babylon.js Documentation

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