Hello guys,
I noticed that the uv-scale of a pbr material’s ambientTexture does not get exported with the GLTF2Export.GLBAsync
function as of v5.56
Here is a demo where the export should have a uv-scale of 10 on the ambientTexture, but it is 1
https://playground.babylonjs.com/#19KYV1
This seems to be basically the same as an already solved issue from last year, just on the pbr material instead of the standard material: