Object UV map not saving after exporting as glb

I would like to report another bug. This time it is hard to reproduce in a PG but you can check the problem in my application: 3D House Planner

When I export any object without applying texture, the object’s UV map is not saved and when I import it, I can’t apply any texture.
The UV map of the object is only saved when a texture is already applied before exporting the object.
I guess that the problem is with the gltf exporter

Hi, I think this is “expected” because of this

I don’t think this was addressed yet
ping @bghgary

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How to enable to keep the UV when I export the object?

IExportOptions | Babylon.js Documentation (babylonjs.com)

You can set this flag when you use the glTF serializer.

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